Orlanna Faust didn’t remember much about her childhood or adolescence, except that they had been unpleasant. Whenever she tried to access memories from even her late teenage years, she became overwhelmed by feelings of loneliness and grief.
All she could remember clearly was a surreal and yet vivid dream – it had to have been a dream – in which she had begged for a new life far from her mundane, dreary world. A sim-like being in a long, black, hooded cloak had answered her. She could not make out the being’s features, nor understand their words, and yet she had the sense she had agreed to… something. Then she awoke, alone in an empty field, overlooking a valley unlike anything she’d ever seen…
I’ve decided to try the Sims 3 Legacy Challenge one more time. I created a new founder and moved her into one of the 64×64 lots in Dragon Valley, then used the “familyfunds” cheat to reduce the family funds to $1800.
For an overview of the challenge and its rules, visit the Sims 3 Legacy Challenge website. In short, the challenge is to play for 10 generations without using cheat codes, extending your sims’ lifespans, raising them from the dead, etc. You start with just one sim on a very large empty lot and $1800 starting cash.
I decided to alter some of the rules for my challenge run:
- I added a total of 10 days to the “normal” sim lifespan.
- I decided that the camera in the founder’s inventory at the start of the game may not be sold.
- I added “No Bills Ever,” “Fireproof Homestead,” and “Young Again” to the list of forbidden Lifetime Rewards.
- Updated: I set up my own rules governing the traits I choose for sims that are born in-game (instead of requiring them all to be random):
- They must have the family trait.
- There is a 50/50 chance that female descendants of the founder will be born with the “Lucky” trait. When present, the “Lucky” trait takes the place of one of the requirements below:
- One trait must be from the mother.
- One trait must be from the father.
- One trait must be random.
- I have unrestricted choice of one trait.
- If the sim acquires an additional trait (e.g. from completing a degree) I will keep whichever one is suggested by the game.
- I’m playing a matriarchal family: I have a female founder and “only female children may become the heir to bring in the next generation.” Males born into the family may (but are not required to) stay to help take care of their nieces and nephews.
- My goal is for each heir to have children with whichever unrelated male sim(s) she chooses – without the need for marriage or other committed romantic relationships. (This way I don’t have to take control of non-player characters.) In fact, I’ve chosen “Commitment Issues” as the family trait to support this play style.
- I’m going to try to make additions to the legacy house without altering the existing structure. That means existing walls, exterior wall coverings, doors, and windows will remain whenever possible.
Founder: Orlanna Faust
Orlanna began her life in Dragon Valley with no coherent memories, a digital camera, a high school diploma with the name of a school she did not recognize, and $1800 – hardly enough to buy or build a house. She wandered the town somewhat aimlessly at first, awed by the strange appearance of the locals… – were they… elves?
Fortunately for her, it was not long before Orlanna learned that the fire department was hiring, “no experience necessary.” The job description stipulated that applicants must be willing to live at the fire house during the workweek; that was perfect. In exchange for risking her life to save strangers, Orlanna gained a home that satisfied her basic needs.
Fighting fires was hard work, but Orlanna found it rewarding. She began to make a name for herself around town. Yet – although people applauded her bravery, thanked her for saving their lives, and even seemed to like her – Orlanna struggled to make and keep friends. Try as she might to adapt to the local customs, she was prone to accidentally offending people – which caused her to lose their trust. Orlanna was often lonely; she turned to brooding to fill the void.
Over time, Orlanna learned to tread more carefully in social situations. She made a friend or two and began to feel less lonely. And then she met Orion Lawless, a concession stand vendor at the winter festival. They fell in love almost instantly…
By working hard and spending wisely, Orlanna saved up enough money to build and furnish a small house in the field where she had first entered Dragon Valley. Far from the center of town, it served as a sanctuary where she could be fully herself.
It was with great joy that Orlanna hosted her first gift-giving party, which turned out to be a huge success!!!
Thanks for reading!