This is the fifth installment of my Sims 3 Legacy; I’m halfway to my goal of 10 generations! Today’s post picks up where Part 4 left off: with Oma pregnant very soon after her high school graduation.
Oma gave birth to a boy (whom she named Patrick), followed soon after by a girl (Penny).
This served as a sort of wake up call for her uncle Nash: he wasn’t getting any younger, and he wanted to be sure his nieces’ children would have plenty of adults available to care for them. So, he reopened his workshop and built a second simbot, whom he named Kim.
Kim (right) tells Nash (left) about zir awesome features. Nash’s other, non-sentient inventions are visible in the background.
Nash (center) teaches Penny to walk, while Kim (right foreground) tickles Patrick.
Nash died soon afterward, much to his chagrin. His love of inventing had been reawakened, there were new children to help raise… but he was out of time. Though his legacy wasn’t quite as world-changing as he’d wanted, Nash tried to take comfort in the fact that he had created a simbot who outlived him. Death claimed Nash as ze must do to all sims.
Oma had always been uniquely attuned to the reality beyond the grave, so it seemed only natural for her to become a ghost hunter. At first she was called upon to capture simple spirits who had lost their self-identity – and whom her clients found annoying. Most of these spirits turned out to be friendly, scared, or hurting. Oma discovered that, by catching and releasing them, she could enable these spirits to be at peace.
Oma releases a recently-captured spirit into the night.
Oma quickly built a reputation as a successful ghost hunter, which brought a welcome influx of clients. She was increasingly called upon to eliminate ghostly presences that made her clients feel uneasy in their own homes, and that at times even threatened clients’ safety. These ghosts were sentient and took forms similar to the ones they’d had in life. Oma found they simply needed someone to be compassionate and reassure them that it was safe to let go of this existence.
Oma (right) shakes hands with a ghost (left) whom she has convinced to move on.
Meanwhile, Oma’s sister Olive graduated high school and joined a criminal organization in hopes of someday becoming a master thief. She had an affair with her superior (a fairy named Luis Case) and birthed a son (whom she named Paul). Olive has been working hard and rising in the ranks (despite numerous arrests).
Patrick (left), Nicole (holding Paul), Kim (center), Olive, Oma (right), and Penny (seated in foreground) pose for a family photo at the summer festival.
Proud to have 3 grandchildren, Nicole spent much of her time caring for Patrick, Penny, and especially Paul. As the children became more independent, she dedicated increasing amounts of time to alchemy. Nicole created a large stock of elixirs, which should prove useful to current and future generations.
Nicole stirs one of her many artfully-crafted elixirs.
When Death came for Nicole on Spooky Day, she greeted zir with grace and gratitude. Ze had given her children, who in turn gave her grandchildren. Now, after a long full life, ze offered her rest.
The family, though saddened, has been doing quite well. Kim – inspired by Nicole’s artistic brilliance – has developed a love of painting. Patrick has grown up to be quite the socialite; he loves making new friends and is always ready to throw a party. Penny loves everything having to do with music and works diligently to master a variety of instruments. Paul – brilliant, ambitious, and… a bit odd – is doing well in high school.
Paul (seated, front left), Oma (standing, left), Kim, Penny (center), Olive, and Patrick (right) pose for a family photo soon after Penny’s high school graduation.
Penny (center) plays her portable keyboard near the excavation site. A small group of sims (left) listen to her play. In the right background, a tourist converses with Death.
I have expanded the Legata family tree, pictured below, to include the newest generation. On the far left, the symbol for Nash is now crossed out to indicate that he is deceased. Kim is represented by a diamond (filled with black to indicate that ze is a simbot); a blue arrow points from Nash to Kim to show that Nash built zir. The symbol for Nicole is also crossed out to show that she is deceased.
The symbol for Oma (bottom center) is connected to the one for Quintin Beaulieu with a blue dotted line to indicate that they dated briefly. The symbol for Olive (next to Oma) is connected to the one for Luis Case with a pink dashed line to show that they had an affair – that is, Luis cheated on his girlfriend with Olive. The symbols for Luis and his sister Tanesha are filled with green to show that they are fairies. The symbols for their (divorced) parents are filled with gray to show that their supernatural status is unknown.
Finally, the symbols for Patrick, Penny, and Paul (far bottom) are filled with yellow to indicate that they – like their mothers, grandmother (Nicole), great-grandmother, and great-great grandmother (Lisa) – are all witches!
The Legata Family Tree, generations 1, 2, 3, 4, and 5.
A Place for the Dead
The Legatas expanded Nash’s astronomy tower downward to create their own private catacombs. On the first level they interred Nash and Nicole, whose remains had been cremated. Their urns rest on a table, surrounded by flowers, with their portraits on the wall behind them.
The memorial to Nash (left) and Nicole (right), inside the newly-built Legata family catacombs.
I expanded the legacy house so all the bedrooms – 5 in total – are on the second floor. The bedrooms on the first floor have been converted: the one near the front of the house is now a playroom/nursery and features a porch opening out onto a playground. The bedroom in the right back corner of the house is now an alchemy lab, and the one in the back center is… essentially a hallway. A large addition to the front left of the house features a double staircase going up to the second floor. I added doorways to facilitate movement from room to room.
The first floor of the legacy house, with most walls cut away to show all the rooms. Kim reads in the living room (near the center of the house).
The second floor features two full bathrooms, five bedrooms, and plenty of hallway space. The hallway has easels for painting and is often the location of impromptu music performances. Two of the bedrooms are intended for one sim, and two feature double beds. The bedroom in the back left has three single beds – one for each of the children born in this generation.
The second floor of the legacy house, with most walls cut away to make all the rooms visible. The back center bedroom is dark because Olive is sleeping in it.
The legacy lot and surrounding countryside.
The Next Generation
Penny has started casually dating the young adult male sim behind and slightly to the right of her in the image where she’s playing piano. It seems likely she might start having children with him the next time I play… 😉
Speaking of which, I’ve been feeling a lot less temptation to play The Sims 3. There’s definitely a correlation: the worse I feel, the more I play. The better I feel, the less I play – because I’m too busy doing other awesome real-world things. I also tend to feel worse as a result of playing The Sims 3, especially when it’s slow and glitching or I’ve made the mistake of giving my sims autonomy. The absolute worst is when I let it eat my whole day (or multiple days…).
So, yeah. I feel like I’ve accomplished a lot with my Sims 3 Legacy; I’m quite proud of it. I might even be able to just end it here: reread my posts, look at the succession of family portraits, pat myself on the back, and walk away. Of course, the more I think about it, the more tempted I am to boot it up as soon as I publish this blog post…
My point is, if I continue playing, it will be for the fun of playing the game. I might continue the Legacy Challenge. I might make a new game so I can explore aspects of my existing expansions that I still haven’t gotten to yet. I might just make ridiculous sims or build incredible houses. That’s kind of the point: it’s a sandbox game.
If I continue this legacy, I’ll definitely post about it. The posts will just be a lot less frequent.