On Sunday I introduced the founder of my new Sims 3 Legacy family. This post continues her story and introduces her twin daughters.
Legacy Family
Meet the Legata family, pictured below. Lisa (standing, far back) is the legacy founder, the sim I made in Create a Sim. Melanie (seated in front) was the first twin to be born; she is a witch like Lisa. Mira (standing, middle) was the second twin to be born; she is a werewolf like her father (not pictured).

Lisa Legata (back) poses for a “Spooky Day” picture with her daughters: Mira (middle) and Melanie (front).
I created the family tree below using Genopro Genealogy Software. I’m using color coding to show how supernatural status (human, witch, werewolf, etc.) is passed down from one generation to the next. The symbols for the twins’ paternal grandparents (top left: Bennie & Lonnie Dean) are shaded gray because their supernatural status is unknown. The X through Lonnie’s symbol indicates that she is deceased. The symbol for the twins’ father (George Dean) is filled with reddish brown to show that he is a werewolf, as is the symbol for Mira (bottom right). The symbols for Lisa (top right) and Melanie (bottom left) are filled with yellow to show that they are both witches.
The line connecting George and Lisa is blue and dotted to show that they had a short-term, uncommitted relationship – in other words, they dated for a while. Melanie and Mira are connected to this line at the same point, forming a bottomless triangle, to indicate that they are fraternal twins. (If they were identical, the triangle would be complete.) Symbols for sims in my active household (the Legata family) are considerably larger than symbols for sims outside the household (Bennie, Lonnie, and George Dean).
Raising the twins on her own was not easy, especially since Lisa was also working full time. She struggled to manage everyone’s needs and teach the toddlers skills essential for their development. Due to their rough start, I was unable to select traits for the twins when they grew up into children. Melanie gained the “grumpy” trait, which has elements similar to my experience of depression (when it’s relatively mild): she can function normally most days, but her mood is lower than it would be for sims without the trait, all other things being equal. At times she feels sad or angry for no reason. It is difficult for her to enthuse about the good things in her life, including her accomplishments. Some days she randomly wakes up feeling “out of sorts,” which affects her entire day (23 hour moodlet). This predisposes her to worse moods and limits her ability to feel happy.
The twins were less dependent as children, so life in the Legata household became much easier. Lisa alternated among progressing her career, developing the magic skills she would need to cure transformed sims (her life goal), and caring for her children. Melanie and Mira did well in school and enjoyed playing dress up and pretend. Mira discovered a lifelong love for transforming into a werewolf and hunting for metals, gems, and insects.
Melanie’s magic abilities didn’t manifest until she was a teenager, but once they did she began enthusiastically learning new spells. Each twin held down a part-time job through high school. Unfortunately they missed a lot of school due to snow days, so they were barely able to pass with acceptable grades (B and higher). I was able to choose a trait for Melanie, who had taken advantage of an opportunity that boosted her grade to A. Mira was assigned a random, relatively neutral trait. They were both thrilled to graduate from high school and enter young adulthood.
As soon as they graduated, Melanie entered politics and Mira joined the military. Their life goals are to become the Leader of the Free World and an Astronaut, respectively. Toward those ends, they have been training and networking relentlessly; Melanie has become quite the expert at hosting fun and profitable campaign fundraisers!
Meanwhile, Lisa continued climbing the journalism career ladder, while simultaneously using magic whenever possible. She magically upgraded every appliance, electronic, and plumbing fixture in the house. She cast good luck charms on everyone she met. She even gave in to the temptation to turn sims into toads! But no matter how much she practiced and experimented and studied, she could not learn the spells necessary to accomplish the kind of magical healing that had been her lifelong goal.
So, instead, she focused on her career (in other words, I used her happiness points to buy the “change lifetime wish” aspiration award) and became a rather prolific writer. Among other things, she wrote: two memoirs, a survey of the supernaturals in Riverview, and an exploration of Possible Solutions to Riverview’s Zombie Problem. Lisa’s dedication (that is, my gaming strategy) paid off: she fulfilled her late-in-life goal of becoming a Star News Anchor! She looks forward to retiring and (hopefully) helping to raise grandchildren.
Legacy House
To be honest, I probably haven’t been expanding the legacy house as much as I should be: the whole family is still sharing one bedroom. It’s not a particularly large bedroom either; Melanie and Mira never graduated from sharing bunk beds. However, they now have a state-of-the art kitchen, spacious dining room, and outdoor eating area complete with a very nice grill. Each of these rooms has a dishwasher and trash compactor, so there is no excuse for leaving dirty dishes everywhere. I also added a half bath, which is accessible via the dining room. Mira’s garden is visible in the background of the screenshot below; it looks like it’s coming out of the bedroom wall, but it’s actually a separate outdoor space, fenced off to protect her plants from zombies.

The legacy house with some walls cut away to show all the rooms. Picture taken on the diagonal with the front porch/original gazebo to the far right.
The Next Generation
Melanie and Mira have lived through most of their young adulthood; Melanie will become a full-fledged adult in a few game days. Being a werewolf gives Mira a longer lifespan, so she has an additional week to enjoy life as a young adult. My current plan is for Melanie to start having children soon: she was born first, making her the heir; if for some reason she’s unsuccessful, Mira will have more time to step in as heir before she becomes an elder and loses her ability to get pregnant. However, I’m running into some difficulty:
Melanie is having trouble finding a suitable mate. The game assigned her a romantic interest when she was in high school, but she doesn’t want to pass his traits on to her children. She should have asked to “just be friends” a long time ago, but that’s a “mean” interaction and she’s friendly. She’s become romantic interests with someone else, whose traits are ideal, but he doesn’t respond well to her romantic interactions. He’s an elder, but I don’t think age has anything to do with it: the game hasn’t let that hold it back before. (It does impose a time limit, though.)
No, I think the problem is that she kissed another sim once. Despite the fact that they never became boyfriend and girlfriend, and they haven’t had romantic interactions in the sim equivalent of real-life years, my sim has a “naughty” reputation for pursuing a new love interest. The sim she wants to have children with may never consent to it, even if I buy the aspiration award that would clear her reputation (aptly named “clean slate”). She needs to hunt down this guy she hasn’t done anything with in years – who’s probably become involved with at least one other sim since – and tell him she’s no longer romantically interested in him. If that doesn’t work, she has to tell this guy who won’t have romantic interactions with her that she wants to “just be friends” – before she kisses anyone else. Whether she breaks up with them or not, they’ll both be annoyed with her.
I think Mira has a much better idea: she’s in love with her best friend but has yet to become romantically involved with her. Perhaps it’s best to keep it that way… at least until either she or her sister has a daughter.
I find reputations very annoying. I have to admit they’re quite realistic, but the game imposes a double standard that’s driving me crazy. Sims outside my control keep bombarding my sims with love letters and flirting with them, even when my sims are married and have “eternally faithful” reputations. Heck, outside sims will flirt with one member of my active family, then turn around and flirt with another in the same room! But the instant my sim acts on her (or his) romantic attraction – even in the privacy of their own home – they are judged for it. Boo game, booooo.
I guess the lesson is: it’s better to communicate clearly, even if it’s considered “mean.” Riverview is going to be full of broken hearts.
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